Zoe Quinn Quotes
Born: January 23, 1987
Zoe Quinn is a pioneering figure in digital art and interactive storytelling, challenging the boundaries of creativity in the gaming industry. As the developer of the acclaimed Depression Quest, Quinn championed the idea that games are a profound medium for emotional truth and personal expression. Their work confronts the raw, often difficult aspects of human experience, advocating for vulnerability as a creative strength. Quinn’s philosophy centers on dismantling gatekeeping and amplifying marginalized voices, insisting that art thrives in spaces of empathy and authenticity. Their quotes resonate deeply with artists and creators who feel alienated by traditional structures, offering a fierce, compassionate call to build a more inclusive and honest creative world.
Zoe Quinn Quotes (25)
"Whether you need technology in your body for medical reasons, or just want it to augment your senses or for experimentation, there are numerous fronts that open-source advocates are working on to make implantable technology safer, cheaper, and available to everyone."
— Zoe Quinn"It only makes sense that as our society becomes more and more integrated with technology, we'll start to see more cyborgs, grinders, biohackers - whatever you want to call us - thriving at the intersection of tech and body modification."
— Zoe Quinn"Everyone who has felt alienated by the games industry, both would-be players and creators, needs to rally together and support one another as we create a space for those of us who don't fit in traditional spaces."
— Zoe Quinn"What people don't realize is that when you start making things outside of the convention of what is normal or good or 'best practices,' you're also shedding some of the baggage that comes with the concept of what a game 'should' be."
— Zoe Quinn"Ultimately, I love everything about making games, but I've come to hate everything about conventional sustainability, and I know I'm not alone."
— Zoe Quinn"Making accessible games opens up the world of digital play to people living with disability, or even simply people who lack the literacy of an intimidating twin-stick controller."
— Zoe Quinn"I used to be a part-time enthusiast press games writer when I was starting to get into making indie games."
— Zoe Quinn"GamerGate-promoted outlets fail at grown-up journalistic ethics, and they also fail at the cheap knockoff brand of GamerGate brand ethics, too."
— Zoe Quinn"A cool thing about enthusiast press is the low barrier to entry. Anyone can decide they want to set out on this path and start publishing immediately."
— Zoe Quinn"Mistakes, once owned, apologized for, and buried, need to be an accepted part of life."
— Zoe Quinn"People look to me for guidance or responsibility. People put a lot of stuff on me as a symbol of something, which is nothing I opted into, but it's a responsibility I take seriously regardless."
— Zoe Quinn"I still strongly feel that a lot of people who participated in Gamergate, who participated in this sort of thing, are doing so because they go into it with - they'll believe the version of events that fits their world view."
— Zoe Quinn"The majority of my work in games, outside of 'Depression Quest,' has been experimental pushes into comedy games. I think there are a lot of intersections there."
— Zoe Quinn"I know the first time I see a 'Goddess Mode' cosplayer I'm going to cry in such a loud, obnoxious way that it'll be audible from space."
— Zoe Quinn"I think as an author every character ends up low-key being some kind of self-insert."
— Zoe Quinn"Vertigo's always been a label that experiments with new stuff and forms of subversion."
— Zoe Quinn